Tuesday 26 January 2016

Locked presentation

Locked Presentation Pitch


Friday 15 January 2016

Locked - Visual Ideas & Set design

Feedback from Helen: 

  • Great concept but I need to consider how I will translate these ideas in a visual sense that creates and adds to the atmosphere. 
  • Must figure out how I intend to create this visual world with the limitations we face i.e. budget, crew size, studio size, etc

Logo Designs
Given that graphic design is something that also requires it's own study and practice it's inevitable that I will require someone who understands the process of creating logo's and translating the client's idea to image. However, there are several text generators online that give you workable and even quality looking texts that are good for logos. I made use of Flaming texts logo design to create these really cool logos. I chose two different colours and texts as I have two different sets in mind for the presentation. One is opting for the acceptable blue whilst the other is leaning more towards a very daring red. 
Locked logo 1 (fig 1.1)

Locked Logo 2 (fig 1.2)


Inspiration: Es Devlin
Es is an award winning international stage designer who has worked with great names and events such as the olympics Rio 2016, London's olympics closing ceremony 2012, Adele, U2, Kanye West, Take that and the renown fashion house of LouisVuitton. Her designs are always eccentric and full of colour boasting energy and an incredible vibe that allow the audience to escape the fixed dimensions of reality. Some of my favourite set/stage designs she has created have a connecting theme or aspect that kind of create a certain feel that locked needs. The darkness adopted really isolates the characters, musicians, or performers on stage. The lights are used to colour the dark in a way that urges you to feel a certain feeling. For example blue lights against darkness would create a trance like mood with a tranquil feel about it. In the case of locked, red lights would make for a more interesting approach on the show's concept to emphasise vulnerability and the feeling of danger or an evil power. 

Photo of Es Devlin (fig 2.1)

Use of lights and colour to create a mood that will evoke a reaction in the audience (fig  2.2)


Story telling visually through elaborate set designs (fig 2.3)



Visual Ideas and themes
To explore the concept of my game in a visual manner involves a great deal of visual storytelling. In order to understand what I want to put across to the audience visually, I must create or form from what is existing of this idea already a story that can be told visually to the audience through the set. So that once the audience enter they're completely taken aback and drawn into a whole new world. In addition, I created a logo that really sells a visual idea that clings close to a vulnerable and creepy vibe so hopefully my visual interpretation lives up to the expectation


Mock up drawing of Set Design (from stage view/perspective)


I created two different sets using different colour schemes as I was unsure what would work best. I felt illustrating  the sets in simple form would allow me to really
 what would work best for the idea. I intend to put both into my presentation as given that it will be judged by a panel their criticism may help me to decide which set is better suited to the program.  It is a well known fact that blue and red are popular colours and being primary colours isn't the only thing they have in common. Both colours are associated with meanings and sighs that direct us and other things. Blue and red are popular colours in marketing and advertising. It is also said that blue has a serene and tranquil calming effect on the mind and body hence it's association with feelings of hope, peace, harmony. etc. On the other, red is a colour of warning, danger, evil and signs. it is known mostly for it's use in road signs, and news channels when informing of the public of something urgent on the news. The red set was created for a more theatrical vibe as it would create room to allow me characterise the contestants and host in accordance with the background story of the game.
 The Blue set however, was created bearing in mind a less theatrical vibe and one that falls more in line with the game shows we see on television today. For example, The cube stimulates excitement through it's use of lighting and good set design. The name links directly to the concept and desin of the games which creates an understanding and liking for the game. 




Tuesday 12 January 2016

Studio Production - Ideas Lab: Locked

Studio Production - Live show Ideas

Concept
The idea behind the show is to encourage fast paced decision making whilst simultaneously improving and comparing individual performance within the team. Two groups of six contestants are locked in two cages. Individually and together, they must to work well in a team, whilst answering general knowledge questions promptly to get ahead of the other team.









Round 1 
The first contestant of each team whilst blindfolded must grab three foam keys from a room with the help of their teammates who can see where they are. Through being aided by audio they must move according to the directions given to get the key. The team that collect the most keys will win this 
round. 

Round 2 
Once all three keys are collected, the second contestant of each team must answer 3 general knowledge questions of their choosing. Points are essential, whoever answers more questions correctly will be in lead at this point. When contestants do not know the answer they are given two options: either one clue from a team member or two answers from the audience from which they must choose the right answer.  

Round 3 
Each team will be put into a cage fastened with 3 padlocks. Once securely locked, they are both given a ring of 5 keys. A timer is set to 1 minute. Within the set time both teams must find the right key for each padlock. 
The team that succeeds in the most rounds will win the game overall and take home £50. 

All VT's will tell a short story that follow up together throughout the program. This will be to entertain and will also in a way show the way the next stage of the game will go.

VT Idea 1 (A background fictional story of the game)
Film a short visual piece that will briefly but concisely tell the story below:
20 years ago a boy named Andrew and his friend Anna were playing at night in a field. Suddenly, in the thick of the dark a group of thieves kidnapped the boy and girl because they were known to be children of a rich family.We see them get pushed into a cage and trapped in.

VT Idea 2 (Short Parody with the host of Next challenge between the teams)
The host will act in a parody version of the next challenge both teams must partake in. There will be three people dressed up as foam keys. The presenter will try in a funny manner to collect the keys as they move away from his reach. This will be a nice way to entertain the audience whilst simultaneously giving the teams an idea of their next task.

VT Idea 3 (Continuation of background story)
The thieves run  out and as they do one drops the key without realising and jams the door shut. Alone and afraid the pair are locked away in a desolate house. They scream for help but all their cries go unheard. Condemned to darkness they are unable to find the key and attempt an escape. Their families never found them over the years.

VT Idea 4  (Continuation of fictional story line used) 
Sort footage of the young boy and girl tying to break out of their cage, kicking and screaming in a very haunted way. 

Other aspects of the live genre I hope to explore, dramatize and make entertaining in this project:

Characterisation of Host and Contestants (Dramatisation)
Locked  is a live program that falls within the reality tv and gaming show genres. It bears similarity to shows like The Crystal Maze, Fear Factor and Release the hound in the range of activities and also in its use of characterisation of those on the show. For example in The Crystal Maze' host Richard O'brien always wore attire that fell in line with the context of and meaning behind the background story of the game. In addition, his style was very refreshing and definitive for its time. Locked will aim to grasp interest from the audience through applying such techniques to this new show. By incorporating the host into the fictional story, contestants as well, the show will be identifiable through this unique quality that other shows don't have at this current time. In addition, t will make for good entertainment and a visual break from the studio environment. 

Target Audience & Audience Participation
Most tend to think of loud laughs at the end of every supposed funny remark. In the case of locked the studio audience will be expected to do much more than just laugh. From the start of the program they will be allocated seats in line with either team e.g. red or blue. Throughout the duration of the program both sides of the audiences are expected to support their given team in challenges and quizzes. Giving the audience a role to play enables them to feel a part of all that goes on, throughout the show and also creates a natural atmosphere/vibe that will bounce between the contestants and audience unlike the obvious set up of an "as live" show.

Similarly, my programme will be targeted towards people that are aged 16 and above. Given that the safety measures are less great than that of the crystal maze, I decided to lower the age band from 18-16 for my target audience, this will allow for different kinds of people to interact and work well with one another. In addition, it is important that my target audience are considered when scheduling as it will be pointless to position the program on a day they are unable to watch. 


Scheduling
Social Classes and viewer statistics of broadcasting channels is essential to the positioning of the program. For example, the popular dating show Take Me Out is scheduled for Saturdays on ITV at 8pm. The timing is  important because it defines in it's own way the kinds of people that will watch a program. The scheduling for take me out is exceptional. According to BARB, ITV had a weekly viewing average of 3hrs+ through the months of October to December last year, and a total view share percentage of 13% through the period. The channel was right for the program as itv tend to create exciting  and sometimes controversial programs. The date and timing is good because people within the working age bracket of 18-40 will be at work or university Mon-Fri. Positioning the show on Saturday will be convenient for workers and housewives as the weekend will give them time to relax and watch a bit of telly. The aim is to ensure your target audience are able to view content at the right time. 

Locked program schedule 
Channel: ITV 1  (showing mainly entertainment and comedy material)
Why: Audience reach is broad (With people who enjoy mainstream topics, trends and tastes. Suitable for upscale and unpredictable ideas.

Date & Time: Fridays/Saturdays, 7pm/8pm
Why: To avoid days where target audience "families, teenagers, young adults and adults" will be unable to view content due to other commitments such as work etc.  In addition to avoid younger audiences from viewing material unsuitable for them. 

Image below from BARB















Location (Set Design)
The set will be red and black and have a creepy spooky theme attached to it that will link to the atmosphere of the VT inserts. The stage will be in line with or slightly below eye level of the audience.

Please view Set design post here:




The crystal maze is a popular gaming television show that dominated screens in the 90's. But as the years passed the attraction to the programme declined leading to a break that recently ceased after 6800 people backed it by donating funds to ensure the show's smooth running once again.
This show held key influences for my program in terms of the level of activity and set. There are certain limitations on what the show can and cannot include in our brief, such as children, animals and outrageous set design and challenges but within the means provided I intend to detailedly construct an idea that is fascinating and workable simultaneously for audience and participants. Below is the crystal maze episode that inspired my idea. 



Feedback from Helen:
  • To characterise the show a bit more in terms of host and contestants (Maybe include a background story) 
  • Figure out VT inserts, for the show and how they can be used to create a world outside of the studio environment. 
  • Look at the studio and create a visual set that allows me to utilize the studio space in the most cost effective but creative manner. E.g used of lights to colour floor instead of paint, green screen etc.
  • Cast good and interesting characters for the show. 
  • Good use of VT's
  • Ensure I explain in a detailed and thorough manner the game process and how it works. 


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